By using the Upgrade button, you can add up to three slots to your modules. First upgrade costs 150,000 uritaium, the second costs 200,000, and the third costs 150,000 uritaium.
Note: The number of available module slots varies depending on your ship’s tier (Standard, Advanced, or Superior ). However, if you have Premium , your ship is automatically upgraded to the maximum tier , granting the highest number of available module slots.
160 dmg
172 dmg when upgraded to level 16
1 shot per second (60 shots per minute)
70% accuracy
Available for purchase in the Galactic Marketplace for 250,000 credits.
240 dmg,
258.5 dmg when upgraded to level 16
1 shot per second (60 shots per minute)
70% accuracy
Available for purchase in the Galactic Marketplace for 7.000 uritaium.
7 LW-MK3-A1 Lasers are able to be obtained through quests.
320 dmg
344 dmg when upgraded to level 16
1 shot per second (60 shots per minute)
70% accuracy
Obtain through the Epsilon Ace Gate (30%) or through booty boxes (0.5% chance) and quests.
160 dmg
172 dmg when upgraded to level 16
2 shots per second (120 shots per minute)
70% accuracy
Significant PvE bonus
Obtain through the Theta Ace Gate (30%) and quests.
600 dmg
645 dmg when upgraded to level 16
1 shot every 2.5 seconds (24 shots per minute)
75% accuracy
Obtain through the Delta Ace Gate (30%) and quests
Shoots up to 3 missiles at your target at the same time
Available for purchase in the Galactic Marketplace for 1.000.000 credits.
3 seconds Cooldown and 1 seconds load time for each rocket
Shoots up to 5 missiles at your target at the same time
Available for purchase in the Galactic Marketplace for 25.000 Uritaium
3 seconds Cooldown and 1 seconds load time for each rocket
Provides 7,000 shield units and a 70% absorption rate
Recharge rate is 0.5% per 0.5 seconds.
Obtain through the Galactic Marketplace for 250,000 credits.
Provides 14,000 shield units and a 80% absorption rate
Recharge rate is 5% per 1 second.
Obtain through the Galactic Marketplace for 6,000 uritaium.
Provides 12,600 shield units and a 80% absorption rate
Recharge rate is 5% per 1 second.
For each equipped shield, your shields become more resilient by 1.5% towards incoming laser damage from Prometheus lasers (20 SHG3N-PRL shields = 30% PRL resistance)
Can be acquired via special boxes dropped by Battleray / Convoy Space Aces Pirate Hunt 2025 or via assembly.
Provides your ship with an additional 12 movement speed.
Obtain through the Galactic Marketplace for 100,000 credits.
Can provide a;
Only Advanced/Superior ships contain this slot.
Can provide a;
The NEON (MN-01) module provides the neon glow effect around your ship.
The NEON (MN-01) module is obtained from the ‘’ Tour De Fórce (Level 21) ‘’mission.
The MHVN-01 module provides the neon glow effect around your ship.
The MHVN-01 module is obtained from the “Age of Enlightenment (Level 20)” mission
Note: See pirate booty boxes or /recipes to see how you obtain modules.
Accuracy
Provides guaranteed hit when enemy is not using any disruptions.
WARNING: Will consume 2 charges if your Quantum Optics are not LVL 5!
Charge Consumption
Consumes 1 charge per laser volley = If Quantum Optics is 5/5 (Pilot Sheet)
Consumes 2 charges per laser volley = If Quantum Optics is less than 5/5 (Pilot Sheet)
Obtaining Charge Saturn Combat:
10 Charges = Standard Saturn NPC
35 charges = New Saturn AI on B-4 (currently unavailable)
100 charges = Saturra
Note: Charge drops are awarded only if no other ammunition is dropped by the Saturn NPC
PVP:
Dropped by N-Starhawk, Viper, and Gryphon class ships
Base charge drop = 7 charges
Increases in the gear points that your kill has, however it will generally drop between 25-35 charges
Repairs 5% of yours ship HP per second.
Cloaks your ship until you launch an attack.
Allows to automatically fire missiles during combat.
Allows to automatically fire rocket launcher missiles during combat.
Mines can also damage the Saturn Faction members.
Be aware: some aliens have mine damage resistance, and some maps have a shared mine cooldown system!
20% damage on player ships within range upon detonation
Causes 100% uncloaking upon detonation
Slows your opponent for 3 seconds by 50%. Furthermore, the mine prime time is 1 second
40% shield damage upon detonation; combinable with other mine types
20% direct damage calculated from ship's base HP and pilot-bio-upgrades Powerful enough to destroy enemy ships entirely!